Re: Modding SEV Thread Questions
			 
             
			
		
		
		
		Minesweeping seems still identical to SE IV but as far as I understand you can create new units and the mine-sweeping component has this ability: 
 
Ability 1 Type                                  := Units - Sweeping 
Ability 1 Description                           := Can sweep [%Amount2%] mines per use. 
Ability 1 Scope                                 := Space Object 
Ability 1 Range Formula                         := 0 
Ability 1 Amount 1 Formula                      := "Mine" 
Ability 1 Amount 2 Formula                      := 2 + (([%Level%] - 1) * 5) 
 
So could you create "supermines" which can't be swept by the normal minesweeping component but only by the "superminesweeping" component (replace "mine" in the above formula by "supermine")?? 
That would be absolutely great as mines could be made useful even for later games! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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