Re: SE:V, I\'ll be honest
I love the game so far, but that being said I have to agree with slick to some degree. There is something missing that keeps me from the "just one more turn" syndrome. I have been analyzing why I feel this way and I think I've identified a couple of things:
1) It feels tedious. No stacking, clicking and dragging components, multiple menus to get the data you need, etc. etc. At times I just have enough.
2) Compared to SEIV the turns process much more slowly.
I think between being tedious and slow it saps my energy. with SEIV I'll often look at the clock and say "oh crap it's 2:30 AM and I have an 8:00 AM meeting". That has not yet happened with SEV and I can say for sure that it did with the SEIV and SEIII demos.
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