Re: Se4 Error Using Carrier Mod
My guess was it had something to do with Seeker A targetting seeker B.
1) Seeker A hits seeker B.
2) Seeker A is removed from the battle.
3) Seeker B is killed by the damage from A, and is removed from the battle.
4) All seekers targetted at B are removed from the battle, including A.
5) Since A is already gone, it can't be deleted a second time and the replay generation chokes.
Just my theory, based on only a little evidence.
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