Quote:
Will said:
If DomIII could be tweaked to prevent temp file collisions (directory for each savegame perhaps, store temp files there?), then you could have a very large number of games running on a modest box, the only thing to work out is the queuing to throttle simultaneous processing of turns, so each instance isn't starved out of processor and memory resources.
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Temporary file collisions were just a bug in Dom2 that happened because the server didn't always pick a different temporary directory than other instances of the server. So I don't really expect it to be a problem in Dom3.