Re: Crew Insurrection Bug?
Assuming it works in a similar way to SEIV...
It could even be that when you wiped out the Abbidon and lost contact they had a coloniser or troop transport out in the sticks somewhere, that subsequently went on to claim them a new planet and re-found their empire.
Of course under those circumstances they should be unable to carry out intel against you because contact was broken and hadn't been re-established. (So it's still a bug).
However I like the idea of conquered species forming resistance groups, and the game handling it as intel attacks against you. In this case though, the game should (a) allow you to mod it out if you like, (b) make any such attacks subject to counter-intel and (c) make it clear in the log message exactly what has happened: "Insurgents loyal to the conquered Abbidon regime have seized control of our ship Almighty Skybastard XV! They must be stopped!"
And of course they needn't be restricted to crew insurrection: Any offensive intel would do: Hell, with a PPP-like project, a conquered race could actually come back into the game! Of course that's all very well for AIs, but I'm not sure how to handle a human player that gets wiped out.
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