Thread: Babylon 5 Mod
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Old April 19th, 2004, 02:48 AM
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Default Re: Babylon 5 Mod

Why not treat the fighters like the standard game did for ship movement. Give them a supply resource and engine consumption rate. If they "stay out" too long their movement drops to 1 space per turn. Or does that not work for in system travel..?

You could have a reactor that provides less resource than the engines consume each turn so that a stationary fighter can refill it's tanks so to speak. There is nothing in the series to say how long a fighter could keep it's life support going if it just cut it's engines.

Time floating in space might then be down to how many packed lunches you took with you or how long it took to fill your waste/urine sack.

This totally ignores how long you can fly in space without dying from radiation poisoning as they are not really shielded. Was there not a fatigue element to the game. Too long without supply or R&R meant quality dropped or mutiny. This could be set high for fighters..

This could do your head in.

[ April 19, 2004, 01:59: Message edited by: Nomor ]
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