View Single Post
  #11  
Old September 29th, 2006, 06:38 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: Design Flaw: Sucker missile ships

Quote:
Phoenix-D said:
That's why, then. Move Target Type near the top of the list and put drones down near the bottom of the Target Type list, and it should solve that issue.

As far as I can tell what the ship is doing is looking at its PDCs and saying "Hmm, what's the nearest target these can shoot at?" There's only the one drone and thus..off it goes!
I agree with your second paragraph, but your solution in the first paragraph won't help. It MIGHT help for drones but leaves the underlying problem uncorrected, which is that there is a bug in the way targets are selected. When you pick "max range from nearest target," the computer SHOULD use the max range of the longest-range weapon that can target any enemy. But it doesn't. (Certainly not with PDCs, and my guess is not with other weapons.) My missile ships dutifully stay at max PDC range from the enemy drones as they attempt to pick them off with PDC. Meanwhile, they fire their missiles at the nearest enemy ship, so they clearly know about the enemy ships and their distances. But the max PDC range is over-riding the max missile range, even though it is smaller. That's a bug. I don't think it is solvable by tweaking strategies. (If it is, then the default settings for the max range strategy are wrong, which is still a bug, although a more-easily fixed one.)
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote