Re: Babylon 5 Mod
Ragnarok-X,
If you want to muck about in the Components file, how about coming up with an answer to the following question: what is the longest-ranged weapon each major race has for each target type?
This will help balance out the satellite versus ship combat.
I have looked at sat-ship combat, and it seems that at a given tech level satellites are about three times as valuable on a per-ton basis than ships. Part of the problem is that there seem to be few long-ranged weapons able to hit satellites, while satellites have a lots of long-range weapons that can hit ships.
I tried making the sats "merchant-like" with the 50% offense minus and 50% easier to hit, but that made less difference than I had supposed, so I think this needs a more systematic look, and such data would help us a lot.
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