Re: SE:V, I\'ll be honest
OK, you've divided the game into two separate issues. I’ve played Reach for the Stars and MOO3. MOO3’s economics are a game within the game and could stand on its own. RFTS is a basically simple game with all the economics factored in. Has anyone ever played any game that had economic micromanagement and space combat in it that was any fun to play? If you want economics the get a game based on that and if you want planetary development then go get something like SimCity. You cannot get all those factors into ONE game. Somewhere, if you want combat and ship building you have to regulate the economics and planetary building. Do you really want a game that will take you hours to do one turn. You just can’t have it all!
In MOO3 when you get large the economics become unmanageable, as at that point you want the computer to take over the many planets you now have. The AI is flexible but still has problems taking over where you leave off. What you are all asking for is four separate games in one that run well. When you find one, please let me know.
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