Re: Babylon 5 Mod
Uhm Grumbler, my post was not directed at you, and i i didnt meant to offend anyone !
Anyway, i think you cant find out how the weapon with the longest range for each race is called. Instead, why not make damage by satellites dimishing with each square ? IE. 50% of the range the weapon has 100% damage, and each square after the 50% the damage is reduced by 20% or whatever. That would in fact half the damage at full range. In addition, long range weapons will have hit problems at maximum range, since each square reduced to hit by 10%.
You can try to alter the satellite itself, for example you could try to increase the hull cost, so players could pump out less sats in the same time, but each satellite would still be very strong. Different mounts are another idea, maybe give different sat mounts, some give long range but less to hit, other have zero range modifier but a good to hit modifier.
You could add new weapons for each race which can only target satelittes. This would make those weapons the counter to sats, while not being TOO powerful, they would be stronger against sats than "normal" weapons. Maybe a slight increase in range and to hit.
that are just few of my ideas.
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