Thread: Babylon 5 Mod
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Old April 25th, 2004, 11:22 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by TNZ:
I don’t thank the Babylon 5 Mod need more weapons just use the new weapon list target override field:

Weapon List Target Override:
If this field is present, it overrides the value in Weapon Target.
The types of vehicle this weapon can fire on. This field
contains a list of comma separated values.
Allowable Values in list:
Ships, Planets, Seekers, Fighters, Satellites, Drones

If satellites are to strong you could reduce the maximum satellites per player per sector as well you might consider making them easier to kill. One more thing if the new Babylon 5 Mod is going to use AI construction units files satellites may not need to be so powerful anyway. Also if satellites are significantly changed you may need to look at the weapon platforms as well.
Weapon platforms, IMHO, do not need to be nerfed anymore. The only weapons they can have at the moment are point defense.

Also, as mentioned before, satellites ARE supposed to be all powerful. I respectfully suggest to those who wish to nerf them to take a hard look at strategies and weapons they load when doing planetary assault. The AI, when battling me, has more than held its own in doing so.
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