Thread: Babylon 5 Mod
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Old April 25th, 2004, 02:31 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Ragnarok-X:
Uhm Grumbler, my post was not directed at you, and i i didnt meant to offend anyone !
If I sounded offended, I assure you that it was unintentional. We can use all the help we can get.

Quote:
Anyway, i think you cant find out how the weapon with the longest range for each race is called.
It would require going through the components file and listing all the weapons thta have the following target types:
Satellite,
Ship\Base\Sat,
Ship\Base\Sat\WeapPlat\Drone,
All

Quote:
Instead, why not make damage by satellites dimishing with each square ? IE. 50% of the range the weapon has 100% damage, and each square after the 50% the damage is reduced by 20% or whatever. That would in fact half the damage at full range. In addition, long range weapons will have hit problems at maximum range, since each square reduced to hit by 10%.
I am not SURE that there is a problem overall. I just want to see if there is a problem with specific races. As far as I can tell in a quick look, for instance, the Minbari have no weapons that can touch a satellite more than 5 spaces away, which means a fair number of turns taking damage without being able to respond... but we need to know.

As you can see from this thread, there is no consensus on whether or not atellites are too powerful per se, and my tendency is to make the fewest changes possible to all the thought and work that has gone into the mod so far.

The simplest thing to do is just balance the weapons, rather than change the settings or the AI or the nature of satellites.
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