Re: Modding SEV Thread Questions
			 
             
			
		
		
		
		I was taking a look at the data files again today, and was looking at the damage types.txt file.  It seems that a leaky shields/leaky armor option can be implemented by just typing in a penetration percentage for each damage type you are using.  
 
Damage Type Name                                := Skips Normal Shields 
Description                                     := Damage which skips normals shields but will be stopped by other kinds of shields.  
Picture Number                                  := 32 
Cannot Penetrate Any Kind Of Shields            := FALSE 
Cannot Penetrate Any Kind Of Armor              := FALSE 
Number Of Vehicle Types                         := 0 
Number of Shield Types                          := 1 
Shield Type 1 Name                              := Normal Shields 
Shield Type 1 Penetration Percent               := 100  
Shield Type 1 Damage Percent                    := 0 
Number of Armor Types                           := 0 
Internal Damage Percent                         := 100  
Facility Damage Percent                         := 100 
Population Amount Killed Per Damage Point       := 0.25 
Crew Amount Killed Per Damage Point             := 0 
Is Viral Weapon                                 := FALSE 
Number Of Special Effects                       := 0 
Number Of Requirements                          := 0 
Number Of Abilities                             := 0 
 
With the 3 entries above, I think there will be many possiblities...I now have more hope for my SFB mod as well... 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
	 |