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				Captain Kwok said: 
Even better now is that as a weapon increases with technology, you can have it do different damage types.  For example, increasing penetration vs. armor, etc.  
			
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 I assume we can do this my making certain restrictions and qualifiers...based on the the level of weapon tech in relation to the damage ability?
NM, I assume you mean just by the damage formula, and the level adding an amount by level...