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Old October 1st, 2006, 01:03 PM

Barnacle Bill Barnacle Bill is offline
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Default Re: SEV suggestions/gripes

Quote:
thorfrog said:
1. Troops that are not just small hovering space ships. I'd like to see real ground combat with infantry, tanks, battle mechs, ect. I have to say I hate the current format. This part really bothers me the most.
I don't like it either, but it is consistent with SEIV. In other words, in SEIV troops were presented like vehicles, and SEV has just added a tactical resolution to it.

I used to mull over the potential of a mod for SEIV in which I reworked all the troop components into "battalions" (cockpit => HQ, defensive components => infantry, weapons => armor, etc...) and replaced the troop pictures with NATO symbology counters (small, medium large troops => regiment, brigade, division). Never got around to working on it, though...

Quote:
thorfrog said:I wish the ground combat was more like Galactic Civ 2.

I don't. GalCiv II uses population as troops, with a victorious invasion eradicating the original population of the planet. I find this completely unacceptable. I mean, in WWII the Germans didn't send 10's of millions of men, women & children into France to fight to the death against the 10's of millions of French men, women & children living there - they sent a couple million trained soldiers to defeat the French army and then left a few 100,000 as occupation forces to control the 10's of millions of French civilians. As opposed to that, I'd prefer no ground combat at all just the old "Stellar Conquest" system - upon elimination of defending ships/bases the planet surrenders and is controlled by the victor as long as at least one warship remains in orbit, reverting to the inhabiting race's control if the warship garrison is removed/eliminated.

However, what I'd really like is a system with different troop types as you suggest, designed more or less like the units in SMAC (except a better design system UI, of course), then fighting on a tactical map of some sort.

Better yet, a more or less operational level game on a hex map of the planet (a Goode-type projection like used in the board game "Invasion:Earth", only fewer hexes per planet - that one is on a 20 x 36 hex grid, which is too big for a 4Xer ground combat module). Units would be designed from "equipments" (vehicles, crew served weapons & infantry squads) similarly to Norm Kroger's OPART, with the "equipments" designed a la SMAC. That's probably too much to ask for, though...
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