Quote:
arthurtuxedo said:
I shudder to think of trying to figure out what was happening in a real-time 500 ship furball
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I wouldn't want to do that in 3D or 2D, real-time or turn-based. Playability with that many ships in a battle mandates giving orders by multi-ship formation to reduce the number "units" the player has to keep track of individually. In a computerized game, that is completely feasible with the type of 2D proportional movement system I described.