Thread: Babylon 5 Mod
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Old May 9th, 2004, 07:48 PM
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Default Re: Babylon 5 Mod

So we've lost Black Holes, we've also lost Nebulae Systems in all but name because it was incompatible with the Reactor supply system we adopted for the Mod. We ended up putting Invisible Suns in them so that Reactors would work in them, because it was argued that Reactors would not be affected by the absence of a Sun.

Could we not have just added a description line to the Nebulae System that read : The nature of Nebulae Systems results in Reactor Shut Down due to Containment Destabilisation. and Do not enter without good supply reserves. .. or something like that and then left them to function as per the Basic Game.

Nebulae System are not the Hazard they should have been and the Strategic Element they provided has diminished. Losing Black Holes is again disrupting the Strategy of the game.

I would have thought that the AI would have had the ability to not send ships with a movement of 2 or less though a system identified as a Black Hole. If the AI struggles to respond to such programming would it not have been better to simply increase the speed of Colony Ships to 3 .

Then the lucky ones that got through unstable worm holes or jump gates would still pass through the system. Only those unlucky to suffer damage would be lost.

The Strategy of the game will likely end up being who can race up the technology tree and make the most ships.

[ May 09, 2004, 19:02: Message edited by: Nomor ]
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