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Babylon 5 Mod
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May 9th, 2004, 11:01 PM
Nomor
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Re: Babylon 5 Mod
Quote:
Originally posted by pathfinder:
Nomor: I ain't smart to enuf to figger out those speeds. *shrug*
Me neither. The original SEIV game if I remember correctly never produced ships that were too slow to navigate Black Hole systems so passage through them came down to whether or not you took damage entering them.
I image the AI therefore does not allow for speed restrictions for avoiding Black Hole systems.
However the game does allow for the Live player to avoid certain marked systems for whatever reason, so it may be buried in the programming somewhere. Just not my area as of yet.
So maybe the solution is to just program for faster engines or as mentioned make the starting point for Colony Ships a movement speed of 3.
This could be offset by making the population carrying starting point as lower.
[ May 09, 2004, 22:03: Message edited by: Nomor ]
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