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AAshbery76 said:
I'm sure if Aliens invaded far less than 25% would fight to the death,and most of the worlds governments would be trying to get a deal pretty fast.Humans are cowards.
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This brings up an interesting point. If the aliens were humanoid oxygen breathers with a vast, well-run empire with a similar type of government, and if they had superior tech and good worlds for migration, then they might very well be received with token resistance at worst. Think of examples from human history, like the Persians and Romans and (sad to say) the Nazis. But if all the opposites were true, then resistance might be fanatical, even if pointless -- the invaders might have to wipe out the planet dwellers. There would at least be a scorched Earth policy. That last option is actually available to the human player. He can abandon a planet if he sees that its conquest is inevitable next turn. But really one shouldn't be allowed to do that, willy-nilly, without severe repercussions. Where did those two billion people go; did they all drink Jim Jones Kool-Aid?
Another point is that the type of inhabitants should partially determine their reaction. To use StarTrek examples: Humans might fight a suicidal war to prevent becoming part of a Borg collective, but probably wouldn't in most cases. Klingons would be more likely to fight a hopeless war; Vulcans might accept defeat as logically unavoidable. Ferengi probably wouldn't care at all as long as trade continued. Etc.
Anyway, some awesome possibilities, but what is actually achievable in SEV (without re-coding it)?