
May 13th, 2004, 02:23 AM
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Sergeant
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Join Date: Jul 2002
Location: Remington VA USA
Posts: 318
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Re: Babylon 5 Mod
Just saw this. Version 2.0 has plenty of hyperspace systems. I haven't played the stock mod in a year so i cannot remember why it wouldn't have them. They aren't that significant in strategic play, except to balance out the greater probability of earthlike planets in the non-hyperspace systems. The ship-damaging hyperspace systems may not have been fully implemented. In any case, they kinda serve as the deterrent systems you are looking for, because ships will have a very difficult time geting through them without losing components, and ractors seem to be the first thing to go, so maybe they will have the effect you are looking for.
If we give nomadic races alone the capability for onboard repair, then you will have the effect you want, with crippled non-nomad ships (no supplies) being relatively easy meat for the raiders. As races acquire the self-repairing "unique ship" capabilities, this advantage will diminish.
Does that sound about right from a player perspective?
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