Re: ReBalance Mod : drastic changes to the Dom world
Try LA Man. Chelms has 50% randoms, 10% randoms, spies with siege bonus who have enough often-randoms to be usually mages, Inquisitor-priests who might have magic, Judges with insane patrol bonus who are often mages, etc.
Also, Growth/Death default effect on supplies is +/- 15%, not 20%, and Luck effect on good/bad events is 13%, not 10%. These aren't that important once more people have the game, but not all have them yet.
You might want to consider making Spies more expensive, and making unrest-increasing spells more expensive.
The Order/Turmoil change is certainly interesting. Drastic change. I'm not sure if it wil work, but it is interesting.
Would you like to tell what you want to achieve with this?
|