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Old October 3rd, 2006, 10:45 AM
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Default Re: ReBalance Mod : drastic changes to the Dom world

Try LA Man. Chelms has 50% randoms, 10% randoms, spies with siege bonus who have enough often-randoms to be usually mages, Inquisitor-priests who might have magic, Judges with insane patrol bonus who are often mages, etc.

Also, Growth/Death default effect on supplies is +/- 15%, not 20%, and Luck effect on good/bad events is 13%, not 10%. These aren't that important once more people have the game, but not all have them yet.

You might want to consider making Spies more expensive, and making unrest-increasing spells more expensive.

The Order/Turmoil change is certainly interesting. Drastic change. I'm not sure if it wil work, but it is interesting.

Would you like to tell what you want to achieve with this?
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