Re: Babylon 5 Mod
Can anybody tell me how the AI decides which attack ship design it selects to build on any given turn in any given spaceyard? I still have races building almost exclusively scouts on turn 240, even after I have played around a bit with the planets per ship requirements in AI_Construction_Vehicles.txt. They are designing large attack ships, they are just not building them.
Also, does anyone know (or have a link to where I can find out) what changes the AI state and how I can tell what the AI state of a race is?
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