Re: Babylon 5 Mod
Nomor,
I think the best approach to making terraforming facilities use up resources during the conVersion (an idea I had already incorporated) is to simply make them so expensive that they will use resources for years before completing the conVersion - but then converting the atmosphere immediately upon completion. In esence, they are processes rather than facilities. Other than that, I like the idea of having the converters damage the environment and values and additional facilities being required to restore the damage.
The ancient varients of these should be much more powerful - in one of the trilogies the Shadows are described doing an atmosphere conVersion/ terraforming in a few years... and we want the process to be completable in a normal game, else it makes little sense to include it.
I am interested in hearing your (or anyone's) ideas for how to make homeworld hubs race-specific. If ANY facility should be race-specific, it is this one. I think a wide range of mixing and matching should be allowed. In fact, the only limits are the numbers of abilities that make sense in the canon and the total number limit on abilities for any one facility.
Try to limit the build rate on HHs, though, to 2000. One of the main concepts of Version 2 is that ship construction should be in orbital bases. The base construction rate of planets is 2000 and so building a planet-based shipyard serves primarily to gain the ability to build the orbital acilities.
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