Re: Babylon 5 Mod
The problem with that idea for the atmo modders is that only the best value is used.
A zero or positive value modifier anywhere else in the system will negate all of its effects.
Instead, why not just use a big negative for "point generation" (which is independent of planet value)
Only good for Gold, but for Classic, the solar resource generation would be an acceptable substitute in most cases...
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Things you want:
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