
May 23rd, 2004, 12:26 AM
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Corporal
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Join Date: Aug 2002
Location: UK, NW
Posts: 183
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Re: Babylon 5 Mod
Quote:
Originally posted by Suicide Junkie:
The problem with that idea for the atmo modders is that only the best value is used.
A zero or positive value modifier anywhere else in the system will negate all of its effects.
Instead, why not just use a big negative for "point generation" (which is independent of planet value)
Only good for Gold, but for Classic, the solar resource generation would be an acceptable substitute in most cases...
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grumbler: Like what he says... (SJ that is)...do that instead.. 
[ May 22, 2004, 23:30: Message edited by: Nomor ]
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