Thread: Babylon 5 Mod
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Old May 23rd, 2004, 12:26 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Suicide Junkie:
The problem with that idea for the atmo modders is that only the best value is used.

A zero or positive value modifier anywhere else in the system will negate all of its effects.

Instead, why not just use a big negative for "point generation" (which is independent of planet value)
Only good for Gold, but for Classic, the solar resource generation would be an acceptable substitute in most cases...
grumbler: Like what he says... (SJ that is)...do that instead..

[ May 22, 2004, 23:30: Message edited by: Nomor ]
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