Thread: Babylon 5 Mod
View Single Post
  #4134  
Old May 23rd, 2004, 09:44 PM
Nomor's Avatar

Nomor Nomor is offline
Corporal
 
Join Date: Aug 2002
Location: UK, NW
Posts: 183
Thanks: 0
Thanked 0 Times in 0 Posts
Nomor is on a distinguished road
Default Re: Babylon 5 Mod

I must be the only one without a life....

I seem to remember that it was possible to give an ability to weapons so that they targeted certain components such as engines and maybe weapons.

I think it would be a great idea to assign some of the fighter weapons with this ability. They could be a separate branch of the existing weapons e.g.
Uni Pulse Cannon:
Description: Trained to only target engines
Ability:- Targets engines only

Then you could have certain fleets that only targeted engines. I'm a bit upset that my current fighter wing keep's murdering civilian colonist that try to pass through my system. I'd much rather capture them and put them to work as slaves on my colonies.

However it would be nice if they would simply disable then until I can get round to sending a boarding vessel to intern them all.


[ May 23, 2004, 20:46: Message edited by: Nomor ]
Reply With Quote