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				 Re: Are we paying more for less? 
 I agree, I have never bought a game just because it has a manual, but I have opted to not buy games because the manual was terrible.  Shrapnel made a business decision and opted to print the manual.  Also, there are costs that are associated with a digital release as well.  Often times there are issues therein, which causes much more damage to the company than charging more for a regular release (I have been there with both SI Games and Stardock, luckily for them in both cases the games rocked after I got everything sorted out).  
 However, you mentioned something that is very smart.  Wait for the demo, and then decide whether or not the game is worth $55.  I played the Dom2 Demo recently and have been playing it to death.  For me, the $55 is worth it because I do not have Dom 2.  However, I can understand the debate if someone does own Dom 2 in waiting before they decide to drop $55 on a game.  I love FM2006, but am probably going to skip FM2007 for the same reason.
 
 Regarding the decision of Shrapnel to not reduce price on their games, it is a decision that is up to them.  They have decided that their business model is best suited by not cutting price.  Cutting price is typically indicative of a poor business model because you bought too much supply and must dump it to recoup some of the expense of making it.
 
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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