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Old October 4th, 2006, 03:40 PM

RonD RonD is offline
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Default Re: Are we paying more for less?

Quote:
Mltdwn said:
It doesn't really strike me as worth the money when another company is providing essentially the EXACT same game
But that statement couldn't be any less true. Because...

Quote:
Mltdwn said:
Medieval 2: Total War which is largely the same thing, sans magic
Don't get me wrong - I'm not trying to belittle you for not understanding how important magic is to Dominions, because you have to really get into the game to see how important it is.

Magic, the way it is implemented in Dominions, makes all the difference in the world. I do know some people who were looking more for M:TW when they tried Dominions2. They wanted to build big armies of infantry, archers, knights and such. They got quite turned off when their opponent showed up with some powerful summoned creatures backed by mages casting potent battlefield spells, and wiped their "normal" army right off the map. That's OK - M:TW is the game for them, and that's fine.

But for me, the real game, the enormous strategic depth of Dominions comes from the magic. What spells should I research, so as to maximize the impact of my mages? What magic items do I put on that specific commander to either take best advantage of his strengths or cover up for some weakness that my opponent is exploiting? What kinds of creatures should I summon, and what kind would be a waste of resources (because my opponent can easily counter them)? The list of strategic questions goes on and on. Indeed, there is at least one important strategic decision to make very nearly each and every turn (and by late game there are many, many such decisions to make each turn).

It isn't for everyone, but it sure is grand for those that get into it.