Thread: Babylon 5 Mod
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Old May 26th, 2004, 07:05 PM
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Default Re: Babylon 5 Mod

I've very much enjoyed the current single player game using EA in the quick start menu.

There are only two bugs that spring to mind:-

comp_853.bmp is missing; ( from a Vorlon Ship.)
All the AI Fighters I've come across are suicide pilots armed with Kamikaze Warheads. Oops.. Minbari only.

There are two other things I've noticed which make me think that an earlier Version of a file was used to work on the Current Mod:

The Advanced ECM and Advanced Combat Sensors should be 5kT to show that they are an extension of an existing component ( Basic ECM etc..) and not 10kT . I think the non AI player will be more inclined to use them if they don't hog space. (Can you check your old set ups to confirm this, I may be going mad.)

Other than that I'm going to try the following to see how it plays out:

Change the damage on the Uni_pulse fighter weapon from normal to engines only and weapons only . Sheridan was always saying target engines and weapons only and I need the resources the helpless ships should provide.

Modify the Atmospheric ConVersion Plant to the Basic Original game construction time frame but with the penalties discussed in the forum, still with the 60 year conVersion time.

I'm going to trawl through the weapon component and try to get some of the descriptions and abilities done, on a backup file so that my corruptions are not on it. I'll make a Comp_modification. txt file to show the changes made.

All infantry troops should have a Maintenance cost of 1 Organics



[ May 27, 2004, 02:59: Message edited by: Nomor ]
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