Re: Design Flaw: Sucker missile ships
I found the source of my memory access violation woes. They are related to using the quick start. If I use quick start 1 never get to turn 50. If I don’t use quick start, then I as far as I can before a big battle locks it up. I avoided all big pushes through defended warp points, trying to get to 100 turns, but it locked up when I was creating a ship. So I still have yet to make the turn limit.
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