Quote:
Q said:
Blockade of an enemy colony by a fast ship with "don't get hurt" strategy can be very powerful, too powerful IMHO. The ship can fly away and avoid combat indefenitely without leaving the sector therefore maintaining the blockade.
And in SE V a blockeded colony not only produces no resources but costs maintenance!
|
A very simple solution would be that ships with the "don't get hurt" strategy do not impose any blockade. Can this be modded? Plus, normal attack ships with no working weapons, or no movement, whether due to design or damage or no ordnance/supplies, should also not impose a blockade. (Really, helpless ships orbiting a colony all by themselves should be destroyed or captured after one turn by freebooters. But I don't suppose THAT can be modded!)