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Daynarr said:
Man, Basalt Kings are something. Nice stats with lots of HP, lots of magic power (Earth, Fire and Water) and fear effect. I'm playing EA Atlantis in my current game and Livin Pillars are actually sacred troops of EA Atlantis and they have 32 HP + 20 Protection. Heaviest troop in whole EA. Even Abyssia doesn't have such protection. They cost a lot of resources and are only capitol based, though.
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Basalt kings are potentially very good SCs

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3 encumberance, but they can do summon earthpower which gives 4 reinvigoration.
With F1W2E3 and a 100% and a 10% EFW random they can do amazing buffs:
Invulnerability, summon earthpower, fireshield, breath of winter, quickness.
They are sacred, so you might give them a lvl 9 bless effect that is also good for your living pillar troops.
They have full slots, so you can equip them too.
Another good strat might be to take a semi rainbow for Atlantis who covers the paths you have no access too or only little access (you can only get astral 1).
So with death,astral,nature and air magic, lvl 3-4 for all those paths.
Then you can flexibly equip your basalt kings

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I personally would say a basalt king has about the combat value of an ice devil and is only slightly weaker than elemental royality

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