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The Judge is bigger than you. He's got HHHH (yes, four), SNF, with a 100% chance of {SFNx2}, a 100% chance of {SFANWH}, and a 25% chance of {SFANH}. He's a priest 4-6, with 5-7 magic levels. If you make him a prophet, he gains WW in addition to H, and gains the "sailing" ability (get it?). The Judge also has a large leadership for a spellcaster. Capital only.
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This should be hero, or be toned down.
Holy 4 is equivalent to old Holy 5. The only instances of Holy 5 in DomII were Bartholomeus the Patriarch and maybe few other heroes. Access to holy 5, and perhaps something like 10% chance of Holy 6 or more, is just absurd. No one would make them a prophet, since the scaling priest spells are few in numbers.
If it is towned town, I might be able to pull of the Propheted -> Water bonus thing. I'd have to #copystats something that has a different form as a prophet. One would become the Sar-Alad Judge. The copied unit would be cleared and remade. The second form it would turn into would be cleared and remade as another form, and would get sailing. I think I can also add Water, but I'd have to test it.
If the Nephilim are basically Fire-based Jotun, I think we already have few fitting graphics. Jotun Jarls and Herses get gilded equipment when propheted, so there we have "bronze armor". Both wield Jotun Sword, no less. Asmegs, the descendants of Aesir, could also be used. They are ugly, but I quess they would work.
Currently, there is no Jotun Bow. If we're going to have to make another ranged weapon, would it be a bow or a sling?

I like slings. I've wanted to make a Jotun Sling for a long time.
I might be able to pull off a sling that deals more damage to giants. Shortsword, the one the special Hoburg Overfuhrer wields, deals double or triple damage to giants. If I change it to a ranged weapon, the ability should stay unchanged. I don't think big O himself would mind if he had a sling instead of a sword.
EDIT: Damn, almost forgot. You are giving them WAY too easy access to magic. EA is often limited in the types of magic they can get. EA Atlatis has Fire, Earth and Water, and not much else. Niefelheim can get up to Water 4, Death 3, Blood 3, Air 1 with normal randoms, and Astral 2, Nature 3 if both of Gygjas 100% randoms happen to raise the same path. No access to Earth or Fire at all, only one in three Niefel Jarls can get Air 1, and Astral 2 and Nature 3 are uncommon, and the mages cost 250 gp a pop, or 500 for a Niefel Jarl. They can't just recruit them until they get lucky.
Tien Chi can get any element, Nature and Astral up to 2 with 100% randoms of capital-only units. They can also get Water 3 and Death 1 on a Celestial Master.
You want to give these guys access to S3, F3, N3 with a two additional chances of raising one of these or one of the other paths (including Water and Air, so at least 1 in either is common).
BBBN with 3x100%FEBN would give them access to at least E2 and B5 pretty often. F2 and N3 aren't a big deal because Judges are so overpowered.
Witch Mothers are very good too, and often get E2 or W2.
They'd have very powerful mages of Blood, Fire, Astral and Nature; good mages of Earth and Water, easy access to Air 1 and would occassionally get Air 2. They could also recruit Holy 5 priests who might get randoms up to Holy 7. They lack only Death. They are too good.