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JaydedOne said:
I -was- assassinating commanders in an adjacent province, but it seems strange to me that the AI wouldn't think to maybe bring more than one commander as back-up. ;-)
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Of course there are surely some bugs left in the AI, as those are the hardest to track down and squash completely.
But in this case "bringing a back-up commander" wouldn't have helped, as it doesn't work that way, and you should know that, as it works for both AI and human players the same way: Units are moved in squads, and squads are assigned to commanders. If you assassinate a commander on the very same turn as the AI moves its army, the assassination will happen directly before movement.
Therefore the AI wouldn't know about the dead commander before the next turn. And all squads assigned to that commander will be left behind in the movement phase, as there's no way how they could get "auto-transfered" to another commander.
Instead of whining about an AI bug you should congratulate yourself on the perfectly timed assassination!