
June 13th, 2004, 06:58 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Babylon 5 Mod
Quote:
Originally posted by Imperator Fyron:
I think going to a more stock level of SY production from pop values for planets is a must. They can be some what slower for low pop worlds, like maybe 50% production, but that is it. Lower makes the game horrible unfun.
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You could make a "fast" Version that is more like unmodded SE4.
However, Fryon just basically doesn't like slow development as a matter of taste, and frequently Posts things like it's just "horrible unfun". Not all of us agree.
I, and some other players, actually enjoy games with slower development. It's not just a matter of "unfun" or "slow" but of what the game is about. Games with Proportions construction rates ARE NOT ABOUT TURNING THE WHOLE GALAXY INTO HOMEWORLD CLONES. They are about conflict between fleets. Combat and ship construction can be rapid enough in Proportions. Colonization and turning all planets from acid-covered boiling swamps into homeworld clones in a year or two is just not what the game is about.
If you make a PBW game where there is tons of uninhabited space between everyone, though, there may be little reason for conlfict. It can be tricky to get the desired density.
I recall that the reason for using Proportions as a foundation for this mod was that it matched the Babylon 5 situation better. I'm not a B5 fan myself, but I understand that throughout the series Earth is pretty much the only fully-developed Terran planet, and the colonies are minor outPosts by comparison. That's the effect you get in Proportions.
If you just want to use B5 stuff but in a SE4 style galaxy-remodelling game, ya a fast-building Version would make sense.
Perhaps there could even be two Versions (Slow Facilities and Fast Facilities), and the fast Version could be used to create scenarios with appropriate density quickly, with the game switching to use the slow Version of the mod when it was ready for a detailed conflict (if desired).
Then one or more scenarios could be developed perhaps with the non-humans getting a head start from distant homeworlds, and then the scenario having goals for the Terrans of survival, and holding on to their surrounding systems. The aliens would have larger and more developed empires and technologies, but their homeworld and strong colonies would be so far away that it would be somewhat difficult for them to dominate the space right near Earth (because they would have other parts of their empire to defend, and their remote construction bases would be perhaps slower and more expensive).
That kind of scenario isn't really possible in a game with economics (facility speed) like unmodded SE4, because in SE4 the larger empire simply oveewhelms the smaller empire by volume of everything, since practically any colony can be fully developed as good as a homeworld, or better, in 10-30 turns, so size = almost everything.
PvK
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