
June 13th, 2004, 09:42 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Babylon 5 Mod
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I recall that the reason for using Proportions as a foundation for this mod was that it matched the Babylon 5 situation better.
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Actually... this mod was started a while before Gold came out, so it was not based on Proportions. Convergent evolution.
When a mod requires 600 turns to complete a game, it is bad for PBW use, except in those rare circumstances when you can get people able to play 20 turns a day. I never said it has to be the same speed as stock SE4. Just changing the pop bonuses and atmosphere conVersion times still leaves it much slower than stock, as the facilities tend to still be very expensive.
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I, and some other players, actually enjoy games with slower development.
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There is nothing wrong with slower development, for single player games. But when it comes to PBW, too much slower than stock hurts the game. Not everyone wants to spend 5 years on the same game.
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Perhaps there could even be two Versions (Slow Facilities and Fast Facilities)...
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That would be the best solution. Sort of how Pirates and Nomads mod is. Except that the PBW Version is the one with really slow build rates with low pop values...
[ June 13, 2004, 20:48: Message edited by: Imperator Fyron ]
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