
June 14th, 2004, 02:05 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Babylon 5 Mod
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Originally posted by Imperator Fyron:
quote: I recall that the reason for using Proportions as a foundation for this mod was that it matched the Babylon 5 situation better.
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Actually... this mod was started a while before Gold came out, so it was not based on Proportions. Convergent evolution.
No, B5 mod started before Gold, but after whoever was in charge at the time saw Proportions, they asked me if they could take things from the economics and so on, because the more realistic development speed matched B5.
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When a mod requires 600 turns to complete a game, it is bad for PBW use, except in those rare circumstances when you can get people able to play 20 turns a day. I never said it has to be the same speed as stock SE4. Just changing the pop bonuses and atmosphere conVersion times still leaves it much slower than stock, as the facilities tend to still be very expensive.
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It still sounds like you're not noticing what I said. Proportions games do not have to go 600 turns. They just can go that long and still remain interesting and have things going on, whereas an unmodded game tends to run out of techs and un-maxed planets much sooner. JLS' LAN group used to finish a game in a day or two (and not very many turns). That's because they weren't trying to play it like unmodded SE4, where you expect to reasearch all the best stuff and colonize an entire quadrant before the game is over. They were playing it like a wargame, which is more appropriate, and much faster (especially in a quadrant without many systems). The game can be "over" for a player as soon as their homeworld gets permanently blockaded, and that can actually be accomplished faster than in the unmodded game, in many cases, because the homeworld provides a good income, ship/base construction, and research rate from turn 1.
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quote: I, and some other players, actually enjoy games with slower development.
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There is nothing wrong with slower development, for single player games. But when it comes to PBW, too much slower than stock hurts the game. Not everyone wants to spend 5 years on the same game.
Not pleasing everyone and hurting the game aren't the same thing. Especially if you set up a small game and play to win rather than to build fully developed planets from scratch, or to exhaust the tech tree.
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quote: Perhaps there could even be two Versions (Slow Facilities and Fast Facilities)...
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That would be the best solution. Sort of how Pirates and Nomads mod is. Except that the PBW Version is the one with really slow build rates with low pop values... Yep! Especially if you can switch back and forth between them - Fast mode for peace time and to set up scenarios, then switch to slow mode when you're ready for a war.
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