Quote:
Gandalf Parker said:
I think that the problem is it runs like this...
Create ArmyA
Fill ArmyA
Send out ArmyA
The problem seems to be that if most of ArmyA is wiped out in the first couple of provinces, its still ArmyA. And that army gets sent out over and over until its gone.
Its the disband or refill code that seems to be lacking. Im not sure how often it checks its armies trength or rebuilds them.
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I think that this could be fixes. Example: The AI shouldn't move his pretender to battle, unless it is commanding a very strong army. Let's say an army of 500 troops minimum. That way the AI pretenders wouldn't be killed like they are now [pretender + 15 troops are attacking a province what is defended by 400 troops etc.]
The other thing what is a bit weird still, that the AI sometimes attacking a province what is defended by 200-400 troops with like 3 commanders and 20 units. Imho there should be a code for this situation also. It should work like the code for the pretenders. IE...don't attack a province what is defended by many troops with a very small army.
Hopefully these codes can be added. That would drastically change this given situation.
Anyways regardless of these problems, the AI is
much better compared to the Doms 2. AI already. We are on the right track lads.
