Re: Babylon 5 Mod
Ok, well those are two different issues.
1) In Proportions, it is quite possible to resolve a game quickly, if the players build fleets and go to war, rather than trying to colonize the galaxy and climb the whole tech tree first. "LAN Groups are not akin to PBW in any possible way."? Gimme a break. They are different ways of playing the same game, and they are very much akin in terms of the number of turns required to do something. Yes LAN and PBW are different in some ways, but turn lengths are the same, and the turn lengths were my point. The main advantage JLS' LAN game had over PBW games you were and I were both in is that they could talk to each other in person and they wanted to get into the action right away, so they did. While in the Proportions games you and I were both in, we had large numbers of systems to explore and colonize, and players were learning the mod and roleplaying relatively peaceful races, rather than fighting a war on a smaller map.
2) I haven't tried B5 mod. Given how much you exaggerated other things, I don't know what to make of your "80 turns for a spaceport facility without depleting your HW" example, but that would seem like a lot, I agree. Certainly a lot more severe than Proportions.
As for the non-point about my off-hand remark about people asking to use Proportions stuff in B5... my memory is whoever seemed to be in charge at the time expressed enthusiasm for Proportions
stuff after Proportions came out, and asked if they could base things on it, and that later in this thread, people were talking of it as if they had used and adapted several things from Proportions. If you enjoy thinking that I mis-remember that, go ahead, or go a hundred or so pages back and read up on it. I know I'm not interested enough to look for it.
PvK
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