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				 Re: Proposed Damage System Overhaul 
 The reason for the % absorbtion / resistance was mainly because quite a lot of things are energy based weapons - without the % you lose the ability to simulate that.  Yes, with kinetic damage it's quite often all or nothing, but then again - you can't accurately represent that alone because armour doesn't just "fall off" when it gets hit by a slug. 
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				The Unofficial Space Empires 4 Mod Utility V2.26 
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Download as a .ZIP -(HERE )-
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