Quote:
Phoenix-D said:
And seekers did exibit the overkill effect, especially against planets.
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Except:
* In the latest versions of SEIV, the targetting AI will distribute seeker fire to avoid overtargetting somewhat.
* Since there was a delay of a whole SEIV tactical combat turn before targetting opportunities, instead of once every 1/10th of a second or so in SE5, many targets could be in range at the same time, making the above decision more likely to be interesting. The "continuous action" of SE5 combat poses an extra challenge for the AI to figure out how to distribute targetting effectively, which evidently has not been solved for the demo.
Meanwhile, players missing the ability to munckin-abuse the tactical AI can use this by sending out decoys to draw fire and dodge while other ships move into range to engage. Tricky to do though with the slow turning rates etc.
PvK