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Old October 6th, 2006, 07:34 PM
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Default Re: Agartha, from my under-the-works demo guide

Quote:
Nerfix said:
Cons of Agartha
- Weakness to missile attacks
- Pale Ones are bigger than humans and be ganged by smaller units
- Pale Ones are coldblooded and suffer from Cold scale
- Only one eye - Vision's Foe, Eye Shield or just plain unlucky Lost One Eye affliction makes an Agarthan unit essentially useless
- Poor Precision, Attack and Defence skill

These weaknesses are imho extremely evil.

Especially the low attack and defense rating, and all the other minor weaknesses like big size, cold blooded etc. make this main problem even bigger.

I almost think that it would be best to simply mainly use troglodytes for expansion (+ your pretender if you took an expansion pretender) and later the cavern guards are somewhat attractive.

Once you have money you should start massing seal guards, even if you took no bless, because their weapon is magical, so they can at least potentially kill enemy SCs .

But the earlygame is definitely tough for Argatha. If you can survive a bit then your oracles can do some nice battlemagic though, like magma eruption, petrify and blade wind.

The rhuax pact magma children are very nice imho, so are the umbrals.

But all in all imho Argatha is one of the weaker early era nations and extremely difficult to play.
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