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Elsemeravin said:
About sensors and cloaking, is there really now only one kind of cloaking/sensors ?
I mean compared to SEIV were you could mod 5 classes of cloaking/sensors...
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But in fact the 5 sensors in SE IV did all the same. You could mod them a little bit to make them more useful in combination but it was not a big deal.
I will be happy with only one sensor/cloaking type, if (and that is a big if) we can make range dependent.