Re: trading col techs/pop
Hey, I've never thought about banning this. Otherwise, I have no idea how a host could control it other than turning all trade off in the game setup. How could I determine if someone has traded or researched a colony tech, apart from early stages of the game?
This could be prevented if all players had to choose the same atmosphere and planet type, yet would still be uncontrollable in later stages of the game.
So it depends on the players honour, but my trust in it has dropped somewhat since Kull the Conqueror's fraud was detected.
The banning of population exchange would be a possibility, if a game master wants that, I guess. Personally, I'm always hesitant towards cutting off any of the richness of the game, and I like the idea of a certain inequality of conditions.
Gorgo
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