I started a new game tonight to test something else, and ran into a problem similar to what MB is reporting.
Version 1.49, New Game, 5000 points, Add Existing Empire, Krill. Krill_AI_General says they should have Hardy Industrialists, Propulsion Experts, and Natural Merchants, but in the game they only have Hardy Industrialists.
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Cap'n Q
My first SE IV mod!
Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"