Quote:
Fate said:
It was mentioned elseware, but I think it is really true. You have to get used to losing if you want to learn. This game is really random (most all "checks" involve a random number, and at least 8d6+, or open ended 6 sided dice, are rolled each round of melee between 2 units). You're great, ubeatable armies will be beaten, and you might get scot lucky a couple times.
Still, you can influence the outcome of battles significantly, and the game is very enjoyable. Just don't feel bad about restarting.
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Huh, where did you see that ? Do we talk about the same game ?
The game has indeed really *few* randomness, the "open dice" system is here to simulate some bell-curve statistical distribution, where extreme results are always possible.
A standard attack gets Attack value + 2d6+ (open) matched vs Defense + 2d6+ , there's no 8 or 10 die rolls... Damage is assessed the same way, as is spell resistance, etc..
This allows a lowly militia to hit once in 10,000 times a fully equipped uber-unit, or makes the uber-unt miss the militia, yet it's very unlikely, *and* this aspect should be taken into account when playing : *no*unit is unbeatable !
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Eventually victory or defeat is determined by your strategy and how it fares vs others', by diplomacy also in MP, but not luck at all !
