Quote:
Phoenix-D said:
Damage types can be created. Abilities can't.
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I guess if you consider a damage type as being something relating to
Does_Component_Have_Ability("
Pre-Defined Game Element")
Or
Is_Component_Weapon
Which are abilities, or component/weapons with said ability. Yet if we cant make new abilities, then I would say NO, we cant really make new damage types. We more properly can only redefine damage types, that may not be currently part of stock...