Re: SE-5 : Batteries & weapons
You don't want to use damage types for that, you want the fake abilities.
Give your component an ability. Then call that ability in the damage line that says something like
(normal weapon formla) + 10*(Get_Design_Ability_Component_Count("Component")
To clarify things a bit:
Damage Types are found in DamageTypes.txt, and refered to via the "Weapon Damage Type" line in components.txt.
Abilities are found..all over the place..and listed in a file that isn't included in the demo. They're refered to using stuff like the Get_Design_Ability option and Ability 1 Type line in components.txt.
What you're refering to in your last post is the damage *formula*. That's set via Weapon Space Min Damage Modifier Formula and the like, and then modified by the Damage Type.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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