I'm proposing some base pop growth for quite some time - but never got one of the devs actually even comment on it - be it positive or negative.
My suggestion is a pop growth depending on the number of starting pop the province has, which depends on terrain: As the pop number approaches 2x the starting pop, growth diminishes, if the pop drops below the starting pop, growth increases.
Growth scale would accelerate growth, but would not alter the max pop number. Slight death scale would mean stagnant pop around the starting pop number, heavy death scale would mean pop slowly dying off down to several hundreds or maybe 1-2000, where it would stay constant again (unless there's a pop-killing domain, o.c.).
FORMULA:
Code:
|2*[starting pop] |
|---------------- -1| *(1+[scales])*[growth%]*pop
| pop |